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Sephiria Chapters

Sephiria has six chapters. Chapter 6 arrived with the 1.0 release on 31 July 2026, and it brought the ending and credits with it.

OfficialCurrent for 1.0.29

GamePrimer EditorialUpdated Verified

Six. Chapter 6 was added by the 1.0 release on 31 July 2026, together with the ending cutscene and credits that Early Access never had. That is the full game — there is no chapter 7 waiting behind a later patch.

What Chapter 6 brought with it

Chapter 6 was not a small addition tacked onto a version bump. TEAM HORAY’s launch announcement lists it as new cutscenes and quests, 2 new bosses and 1 new mini boss, 3 new music tracks and 3 new achievements — plus, separately, the ending itself.

Two consequences you will hit in practice:

  • Early Access runs do not carry over. Mid-run save data from before 1.0 cannot be continued. An in-progress run ends and you return to town.
  • You can re-watch the credits. Since 1.0.21, finishing the game unlocks a Credits option on the title screen.

What a chapter is made of

A chapter is a stack of floors, and every floor runs the same shape — Communitydocumented by players, not by TEAM HORAY:

  1. A starting room. Every floor opens with one.
  2. A choice of three nodes. Each node is a different room type — an Artifact, a Tablet, an anvil, a shop, a level-up, and so on. You pick one path and give up the other two.
  3. A boss room at the end of the floor.

Then it repeats on the next floor. From the second floor onwards, the starting room also holds a fixed shop, which is a more reliable place to buy than the shop nodes themselves. The exception is the first chapter, where the last floor drops you straight into the boss room with no shop and no intermediate nodes.

What each node icon means is covered on the beginner guide, because reading the node row is the single most useful skill for a new player.

What we are not going to tell you

There is no chapter-by-chapter breakdown on this page, because TEAM HORAY has not published one and we have not verified one ourselves. What the official notes do confirm is which bosses exist by name — Askard, the Spinning Staff Demon and Qliphoth all received balance changes in 1.0 — but they do not say which chapter each one belongs to, and we are not going to guess so that this page looks more complete than it is.

If you want a specific chapter’s route, the game’s own Journal is currently a better source than anything published about it, including this page.

Sources

How we work

  • First-hand tested where it matters
  • Official-confirmed vs community-reported, always labeled
  • No piracy terms, no made-up numbers

Read our methodology