All Sephiria Weapons
Sephiria has six weapon families. Five are bought from the Destiny Inscription, and the prices are far apart — the Greatsword costs a fifth of the Staff.
Community sourcesCurrent for 1.0.33
GamePrimer EditorialUpdated Verified
Six families: Sword and Shield, Greatsword, Dagger, Crossbow, Blade and Staff. You start with Sword and Shield. The other five are bought from the Destiny Inscription, and the Greatsword is far cheaper than the rest and available four tiers earlier — which is the one price fact that should change what you do first.
The six, and what each costs
TEAM HORAY’s own description is “6 distinct weapons, each with over 50 unique upgrades”, and the 1.0 announcement puts the total at over 200 upgrades across the six branches.
The unlock costs below are Communityfrom the community compendium, not from TEAM HORAY. The patch changes further down are official.
| Weapon | How you get it | Tier | Sapphires |
|---|---|---|---|
| Sword and Shield | Starting weapon — you already have it | ||
| Greatsword | Heavy Weapon Training | 2 | 2 |
| Dagger | Nimble Weapon Training | 6 | 8 |
| Crossbow | Ranged Weapon Training | 7 | 10 |
| Blade | Sharp Weapon Training | 8 | 10 |
| Staff | Graceful Weapon Training | 9 | 10 |
Each unlock is a training quest with Moro rather than an instant purchase: you buy the node, then go and do the tutorial in the village.
The Greatsword is the outlier and it is not close. It sits four tiers earlier than anything else and costs a small fraction of what the late weapons do. If you are early in the Destiny Inscription and want a second way to play, it is the only one priced like an experiment.
What has actually changed since launch
This is the part other weapon pages tend to skip, and it is the part that decides whether a build you read about last week still works. Every entry below is from TEAM HORAY’s own notes:
| Version | Weapon | Change |
|---|---|---|
| 1.0.31 | Sword and Shield, Greatsword, Crossbow, Blade | 6 new upgrades, one of them Prismatic Magic Wand, which replaces Magic Wand. Magic Missiles now take the element of your highest elemental damage, or Chaos on a tie |
| 1.0.31 | Heidi | Overheat reworked: up to 12 stacks, and each one turns a Normal Attack into a 2-hit combo at 135% of Fire Damage |
| 1.0.31 | Starlight | No longer reflects damage on a Block. It now makes Riposte Blade Fragment’s counter fly at the nearest enemy and pierce |
| 1.0.31 | Successor | +30% Grimoire Damage replaced by Magic Wound: weapon hits make enemies take 6% more Grimoire damage per stack, up to 5 |
| 1.0.31 | The Barnacle | Explosion now deals Physical damage off 10 + 120% of Physical Damage, +1% per 2 Defense, instead of Chaos damage off Defense |
| 1.0.31 | Perfect Balance, Creeping Despair, Beast Marks Sword ‘Hou’, Formless Dance | Guard angle 90° → 110°; Fury bonus 10% → 15%; 1% damage per 2 Evasion → per 1 Evasion; double-shot chance 1% → 0.85% per Evasion |
| 1.0.30 | Flourish Staff | Holding the attack button during a Special Attack now resumes your attack the moment the Special ends |
| 1.0.26 | Dagger | Dash Attack now chains into Special Attack: Parry and Special Attack: Fury |
| 1.0.26 | Black Iron Halberd | Tier 2 upgrade effect was not being applied at all — fixed |
| 1.0.26 | Lightning Flash | Special Attack: Issen now grants invincibility while sheathing |
| 1.0.26 | Superconductor | Co-op now tells you when Storm Clouds are too low to use the special |
| 1.0.23 | Solis Iubar | Wrong Special Attack fired at 150 MP or above — fixed |
| 1.0.23 | Minigun | MP cost now applies correctly in decimals below 1 |
| 1.0.21 | Sword and Shield | Cleave base cost cut from 20 to 15, and guard frames now start from the beginning of the Cleave animation |
| 1.0.21 | Guillotine of Bitter Cold | Skill name was displayed as “Blizzard Hammer” — cosmetic fix |
| 1.0.19 | Greatsword, Dagger, Crossbow, Staff | 1 new upgrade for the Greatsword; 4 each for the Dagger, Crossbow and Staff |
1.0.31 is the patch to check a saved build against. Successor and Starlight now do something else entirely, and Formless Dance’s double-shot chance went down. A Staff build that leaned on Successor for Grimoire damage now has to land weapon hits before that damage shows up.
The upgrade trees
Every upgrade whose place in the tree is published — 49 branches and 103 upgrades — is in the Weapon Upgrade Explorer, arranged as the tree it actually is rather than a flat list, with a badge on every upgrade an official patch has changed.
Related
- Weapon Upgrade Explorer — the upgrade tree, with patch badges
- Destiny Inscription Planner — work out when you can afford which weapon
- How the Destiny Inscription works — why the weapon nodes are priced so unevenly
- Sephiria Patch Notes — where the changes above come from
Sources
- Official1.0.31 Update — six new weapon upgrades, Magic Wand replaced, 17 upgrades changed (10 Sep 2026)
- Official1.0.33 Update — Heidi's effect text corrected (11 Sep 2026)
- Official1.0.30 Update — Flourish Staff attack continuation after a Special Attack (20 Aug 2026)
- OfficialSephiria on Steam — "Master 6 distinct weapons, each with over 50 unique upgrades"
- Official1.0 Update — six weapon branches, over 200 upgrades, and the 1.0 upgrade additions (31 Jul 2026)
- Official1.0.21 Hotfix — Sword & Shield Cleave cost reduced from 20 to 15 (31 Jul 2026)
- Official1.0.26 Update — Dagger Dash Attack chaining, Black Iron Halberd and Lightning Flash fixes (13 Aug 2026)
- CommunityKean's Sephiria Compendium — weapon family names and unlock costs, maintained against 1.0.33 by @kean2