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Sephiria Weapon Upgrade Explorer

Every Sephiria weapon upgrade whose place in the tree is published, for all six weapons, with a badge on each one an official patch has changed.

Community sourcesCurrent for 1.0.33

GamePrimer EditorialUpdated Verified

Pick a weapon and read down. Tier 2 is a branch off the base weapon; Tier 3 hangs off a specific Tier 2 — so what you can reach depends on which branch you took. Anything TEAM HORAY has changed since launch carries a badge naming the patch that changed it.

8 Tier 2 branches, 27 named upgrades in total, 13 of them changed by an official patch since launch.

  • Frost Shard

    Tier 2
    • +5 Cold DMG
    • Glacial Blade

      Tier 3Changed in 1.0.19
      • Scabbard of Exorcism becomes smaller, but with
      • +50% Charge SPD
      • (This effect is multiplicative with Frost Relic Charge SPD)
    • Blizzard's Eve

      Tier 3
      • On Dash Point use, activate Blizzard Hammer at -40% DMG
    • Garden of Needle Ice

      Tier 3Changed in 1.0.31
      • +5 Cold DMG
      • Ice Vine now orbits you when activated
      • Ice Vine has no cooldown
  • Tiny Destruction

    Tier 2
    • +40% Special ATK DMG
    • Grip of Fear

      Tier 3
      • Every 3s, gain a stack of Rising Dread (10 Max), gain rate is affected by ATK SPD
      • On Special ATK, consume all stacks of Rising Dread: +30% Special ATK DMG per stack
      • +200% Special ATK Range
    • Guardian's Return

      Tier 3
      • Special ATK becomes Special ATK: Shield Throw: +1 Shields thrown every 20% Normal ATK DMG
  • Perfect Balance

    Tier 2Changed in 1.0.31
    • +15% ATK SPD
    • Normal ATK guards 110° in front
    • Drifting Ash

      Tier 3Changed in 1.0.31
      • +60% Dash ATK DMG
      • Deal 50% Dash ATK DMG along the dash path (100% if dash points were consumed)
    • Indomitable

      Tier 3
      • +33% Normal ATK DMG
      • Cleave is disabled
  • Rapier

    Tier 2
    • Changes Normal ATK to Dash ATK
    • +10% ATK SPD
    • Flashing Rapier

      Tier 3
      • Extends range of Dash ATK
      • +20% ATK SPD
  • Protection of the Fuzz

    Tier 2
    • On successful Block, -50% MP Cost for blocking
    • Frozen Fury

      Tier 3
      • After Perfect Guard, +20% All DMG for 14 secs
    • Starlight

      Tier 3Changed in 1.0.31
      • Riposte Blade Fragment's counter launches toward the nearest enemy and pierces enemies in its path
    • Stone Sword

      Tier 3
      • Special ATK becomes Shield Bash: dash forward while blocking, dealing damage to enemies in the way (10 MP Cost)
      • +1% Shield Bash DMG every 2 DEF
  • Carrot Sword

    Tier 2
    • +3 Physical DMG
    • +3 Cold DMG
    • +3 Fire DMG
    • +3 Lightning DMG
    • Carrotcalibur

      Tier 3Changed in 1.0.31
      • Damage now scales off of Highest Elemental DMG and is dealt as Chaos DMG
      • Normal ATK becomes Carrot Sword Technique: 5-hit combo attacks (about +20% DPS)
      • 1.2x multiplier on all ATK SPD bonuses
    • Excallion

      Tier 3
      • +2 Physical DMG
      • +2 Cold DMG
      • +2 Fire DMG
      • +2 Lightning DMG
      • +15% Grimoire DMG
  • Conductor

    Tier 2
    • +5 Lightning DMG
    • Superconductor

      Tier 3Changed in 1.0.26
      • Special ATK becomes Lightning Spear:
      • consumes 4 Storm Clouds to launch a Spear forward, dealing 165% Lightning DMG
    • Ballista Sword

      Tier 3Changed in 1.0.31
      • Upgrades Mini Ballista's projectiles now goes through walls and homes in on enemies
      • Successful Block forces Mini Ballista to shoot
      • Mini Ballista no longer takes damage
    • Blinding Silence

      Tier 3Changed in 1.0.31
      • +5 Lightning DMG
      • Thunder's Earring attacks 1 more time and deals more DMG
      • Using Special ATK: Cleave activates Thunder's Earring immediately
  • Incendium

    Tier 2Changed in 1.0.19
    • -15% Weapon DMG
    • DMG now scales off of Fire DMG
    • Solis Missio

      Tier 3Changed in 1.0.31Changed in 1.0.19
      • On Normal ATK/Special ATK/Perfect Guard, gain +0.75s/+3s/+5s of Reignite: automatically throw Solar Blades every 0.12s while blocking (15s Max; the timer only runs while blocking)
      • -90% Move SPD while blocking
    • Flame Eater: Haetae

      Tier 3Changed in 1.0.19
      • Special ATK becomes Normal ATK: Flame Strike: damage scales off of Fire DMG, and convert all Burn stacks on enemies hit to stacks of Flame-Eating Beast buff on self
      • Flame-Eating Beast: on Flame Strike hit, consume all stacks and deal 50% Fire DMG per stack (100% if 4+ stacks)

Also in TEAM HORAY's patch notes

  • Prismatic Magic Wand

    OfficialChanged in 1.0.31
    • Replaces the Magic Wand upgrade
    • Weapon Attack uses Magic Missile, with its element set by your Highest Elemental DMG
    • If 2 or more elements are tied for highest, deals Chaos DMG instead

Why the tree shape matters

Most weapon pages give you a list. A list tells you an upgrade exists; it does not tell you whether you can get to it from where you are. In Sephiria the anvil offers upgrades along the branch you are already on, so “Drifting Ash is good” is only useful once you know it sits under Perfect Balance.

Filtering keeps that intact: search for a Tier 3 upgrade and its parent branch stays on screen with it, because the route is the answer.

The patch badges

This is the part that decays fastest and the part nobody else tracks. 45 upgrades on this page have been changed by an official patch since 1.0 launched, and one of them matters a great deal: Successor lost its flat +30% Grimoire Damage in 1.0.31. It now marks enemies with Magic Wound on weapon hits, and the Grimoire bonus comes from those stacks. A Grimoire build written before 10 September was built around an upgrade that no longer works that way.

The badges come from cross-referencing TEAM HORAY’s own patch notes against the upgrade names, matched exactly. Exact matching is deliberate — every weapon family has a Solis upgrade (Missio, Cineris, Imber, Iubar, Ekli, Braca), and a loose match would stamp a change to one of them onto the other five.

What this tree is, and what it is not

It is built from Kean’s Sephiria Compendium, which marks its weapon data complete for 1.0.33, and TEAM HORAY’s patch notes win wherever the two differ. This page is checked against 1.0.33. 1.0.31 changed 17 upgrades in this tree and added new ones, and 1.0.33 corrected Heidi’s effect text, so every one of those carries a badge. That comes to 49 branches and 103 Tier 3 upgrades across the 6 weapons.

TEAM HORAY’s store page says “over 50 unique upgrades” per weapon, and the 1.0 announcement says “over 200 upgrades” across the six branches. Those two official figures do not agree with each other, and neither agrees with what is documented here. We have not been able to work out what the larger numbers are counting — so rather than pick whichever figure sounds best, this page shows the tree that can be checked, states its size exactly, and tells you the official claim is higher.

One correction worth recording, because it is the method working: the compendium listed the Crossbow upgrade as “Solis lubar” with a lowercase L. TEAM HORAY’s 1.0.23 notes spell it Solis Iubar — Latin for radiance, matching the rest of the Solis series. The official spelling is used here.

The same rule renamed a Sword and Shield branch. This tree used to call it Unity of Offense and Defense; TEAM HORAY’s 1.0.31 notes call it Perfect Balance, and the compendium now does too. The Crossbow upgrades are written the way the notes write them as well, with a colon — Colossal Crossbow: Rapid Freeze Crystal — so their badges actually match.

One badge goes against the notes on purpose. 1.0.31 lists a change under Carrot Sword, but the text it quotes — five equal swings, 20% more damage per second than the original three-hit combo — is Carrotcalibur’s attack, not Carrot Sword’s. The game files give the five-hit combo to Carrotcalibur, so that is where the change and the badge sit: its attacks now scale off your highest elemental damage and deal Chaos damage.

The tree holds every upgrade whose place in it is published. Prismatic Magic Wand is listed below the Sword and Shield tree, exactly as 1.0.31 describes it: it replaces the Magic Wand upgrade, and its Magic Missiles take the element of your highest elemental damage, or Chaos on a tie.

Sources

  • CommunityKean's Sephiria Compendium — the weapon upgrade tree, maintained against 1.0.33 by @kean2
  • CommunitySephiria Wiki (sephiria.page) — datamined weapon stats: Carrot Sword's three-hit and Carrotcalibur's five-hit basic combo
  • OfficialSephiria on Steam — "Master 6 distinct weapons, each with over 50 unique upgrades"
  • Official1.0.31 Update — six new weapon upgrades and 17 upgrade changes (10 Sep 2026)
  • Official1.0.33 Update — Heidi's effect text corrected (11 Sep 2026)
  • Official1.0.26 Update — Black Iron Halberd, Lightning Flash and Superconductor changes (13 Aug 2026)
  • Official1.0.23 Update — Solis Iubar and Minigun corrections (4 Aug 2026)

See something outdated? Send us the official source.

How we work

  • First-hand tested where it matters
  • Official-confirmed vs community-reported, always labeled
  • No piracy terms, no made-up numbers

Read our methodology

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