Sephiria Weapon Upgrade Explorer
Every documented Tier 2 and Tier 3 upgrade for all six Sephiria weapons, as a tree, with a badge on each one an official patch has changed.
CommunityCurrent for 1.0.29
GamePrimer EditorialUpdated Verified
Pick a weapon and read down. Tier 2 is a branch off the base weapon; Tier 3 hangs off a specific Tier 2 — so what you can reach depends on which branch you took. Anything TEAM HORAY has changed since launch carries a badge linking to the patch that changed it.
9 Tier 2 branches, 28 named upgrades in total, 2 of them changed by an official patch since launch.
Frost Shard
Tier 2- +5 Cold DMG
Glacial Blade
Tier 3- Scabbard of Exorcism becomes smaller, but with
- +50% Charge SPD
- (This effect is multiplicative with Frost Relic Charge SPD)
Blizzard's Eve
Tier 3- On Dash Point use, activate Blizzard Hammer at -40% DMG
Tiny Destruction
Tier 2- +40% Special ATK DMG
Grip of Fear
Tier 3- Every 3s, gain a stack of Rising Dread (10 Max), gain rate is affected by ATK SPD
- On Special ATK, consume all stacks of Rising Dread: +30% Special ATK DMG per stack
- +200% Special ATK Range
Guardian's Return
Tier 3- Special ATK becomes Special ATK: Shield Throw: +1 Shields thrown every 20% Normal ATK DMG
Unity of Offense and Defense
Tier 2- +15% ATK SPD
- Normal ATK guards 90° in front
Drifting Ash
Tier 3- +60% Dash ATK DMG
- Deal 50% Dash ATK DMG along the dash path (100% if dash points were consumed)
Indomitable
Tier 3- +33% Normal ATK DMG
- Cleave is disabled
Rapier
Tier 2- Changes Normal ATK to Dash ATK
- +10% ATK SPD
Flashing Rapier
Tier 3- Extends range of Dash ATK
- +20% ATK SPD
Protection of the Fuzz
Tier 2- On successful Block, -50% MP Cost for blocking
Frozen Fury
Tier 3- After Perfect Guard, +20% All DMG for 14 secs
Starlight
Tier 3- Reflect 300% of incoming DMG on successful Block, 400% if Perfect Guard
Stone Sword
Tier 3- Special ATK becomes Shield Bash: dash forward while blocking, dealing damage to enemies in the way (10 MP Cost)
- +1% Shield Bash DMG every 2 DEF
Carrot Sword
Tier 2- +3 Physical DMG
- +3 Cold DMG
- +3 Fire DMG
- +3 Lightning DMG
Carrotcalibur
Tier 3- Normal ATK becomes Carrot Sword Technique: 5-hit combo attacks (about +20% DPS)
- 1.2x multiplier on all ATK SPD bonuses
Excallion
Tier 3- +2 Physical DMG
- +2 Cold DMG
- +2 Fire DMG
- +2 Lightning DMG
- +15% Grimoire DMG
Magic Wand
Tier 2- Normal ATK, Dash ATK, and Special ATK changes to variants of Magic Missile (Physical DMG)
Wings of Lightning
Tier 3- Damage now scales off of Lightning DMG
- +20% Special ATK DMG
- Damage now scales off of Cold DMG
- +40% Dash ATK DMG
Gaze of Flames
Tier 3- Damage now scales off of Fire DMG
- +20% Normal ATK DMG
Conductor
Tier 2- +5 Lightning DMG
- Special ATK becomes Lightning Spear:
- consumes 4 Storm Clouds to launch a Spear forward, dealing 165% Lightning DMG
Ballista Sword
Tier 3- Upgrades Mini Ballista's projectiles now goes through walls and homes in on enemies
- Successful Block forces Mini Ballista to shoot
Incendium
Tier 2- -15% Weapon DMG
- DMG now scales off of Fire DMG
Solis Missio
Tier 3- On Normal ATK/Special ATK/Perfect Guard, gain +0.75s/+3s/+5s of Reignite: automatically throw Solar Blades every 0.12s while blocking (15s Max)
- -90% Move SPD while blocking
Flame Eater: Haetae
Tier 3- Special ATK becomes Normal ATK: Flame Strike: damage scales off of Fire DMG, and convert all Burn stacks on enemies hit to stacks of Flame-Eating Beast buff on self
- Flame-Eating Beast: on Flame Strike hit, consume all stacks and deal 50% Fire DMG per stack (100% if 4+ stacks)
9 Tier 2 branches, 28 named upgrades in total, 2 of them changed by an official patch since launch.
Frostbound Greatsword
Tier 2- Deal additional 30% of Cold DMG on Weapon ATKs
Greatsword of Exorcism
Tier 3- +33% DMG and +15% Charge SPD
- for Scabbard of Exorcism
Eternal Frost Greatsword
Tier 3- Additional Cold DMG is increased to 55% of Cold DMG
- +15% Normal ATK Combo SPD (Total Time)
Icicle Sword
Tier 3- Weapon ATKs have 80% chance to inflict Frostbite
- +20% Freeze DMG
Wooden Club
Tier 2- +20% Normal ATK DMG
- Dash ATK is disabled
Spike Club
Tier 3- On Weapon ATK Critical Hit, launch 3 Piercing Spikes: deals 26% Physical DMG
- For every +20% Critical DMG, launch 1 more Piercing Spike
- Special ATK becomes Leaf Explosion: spend 30 Leaf to cause an explosion, dealing 750% Physical DMG
- Normal ATK DMG is added to Special ATK DMG (0 MP Cost)
Troubling Delight
Tier 2- Normal ATK, Dash ATK, and Special ATK changes to variants of Laser (Physical DMG)
Pristine Form
Tier 3- Increase Normal ATK and Dash ATK Width
- +25% Normal ATK DMG
- +25% Dash ATK DMG
Legacy of the Illusionist
Tier 3- +50 Grimoire Haste
Lazarion
Tier 3- Special ATK becomes Amethyst Conjuration: Summon Amethyst companion that deals (120% * Average of each DMG Type) as Void DMG (24 MP Cost, 3 Max)
- Amethyst consumes 5 of its HP per attack (80 HP total)
Hypersensitivity
Tier 2- +20% Special ATK DMG
- Special ATK Charge 50% faster
Loving Gaze
Tier 3- +100% Special ATK Critical Chance
- +50% Special ATK SPD
Negligence
Tier 3- +15% Special ATK DMG
- Special ATK charges instantly
- -15% Special ATK SPD
- Increased Special ATK Range
- When Special ATK hits using the other edge, deal +50% more DMG and recover HP equal to 0.7% of DMG dealt
The Emberforged
Tier 2- Deal additional 30% of Fire DMG on Weapon ATKs
Red Snake Crush
Tier 3- On each swing, reduce Red Snake Eyes CD by 2.5s
- (does not need to hit)
- +33% Red Snake Eyes DMG
Solis Cineris
Tier 3- On Weapon ATK, Solar Blade fires two blades each time
- +36% Solar Blade Critical DMG
Swarming Shadow
Tier 2- -50% Special ATK Charge SPD
- +20% Normal ATK DMG
Swift Regret
Tier 3- Can perform final attack of Normal ATK two additional times
- +10% Normal ATK DMG
Bone Gearblade
Tier 2- Special ATK becomes Reassemble: increase ATK Range and change Normal ATKs to be 1-hit swings (25 MP cost, 8s)
- deal 15 + 50% of DEF more DMG on each consecutive Normal ATK during Reassemble
Creaking Spine
Tier 3- Increase range of Reassemble's attacks
- Increase ATK SPD on each consecutive Normal ATK during Reassemble, up to +35%
Crimson Thorn
Tier 2- On hit, inflict Wound: deal 10 Chaos DMG every sec for 10s
- (4 Stacks Max)
Crimson Vortex
Tier 3- Normal ATK and Dash ATK becomes 3-hit combos, each hit dealing -60% of original DMG
- +6 Max Wound Stacks
The Inquisitor
Tier 3- Weapon ATK DMG is converted to Chaos DMG
- Special ATK becomes Wound Explosion: remove all inflicted debuffs on enemies within 8 tiles to deal (debuff stacks removed) x 120 Chaos DMG (2 MP Cost)
Lightning Greatsword "E2G"
Tier 2- Deal additional 30% of Lightning DMG on Weapon ATKs
Lightning Greatsword "S3G"
Tier 3- On Weapon ATK, inflict Electrocution
- +33% Electrocution DMG
Lightning Greatsword "E3G"
Tier 3- +5 Storm Cloud every 5 attacks
- On Special ATK, grants a stack of buff that gives +100% Storm Cloud ATK SPD for 10s (5 Max)
8 Tier 2 branches, 23 named upgrades in total, 0 of them changed by an official patch since launch.
The Dagger itself was changed:Changed in 1.0.26Changed in 1.0.19
Lightning Dagger
Tier 2- Deal additional 25% of Lightning DMG on Weapon ATKs
Lightning's Wrath
Tier 3- On Weapon ATK hit, 70% Chance to inflict Electrocution
- +1 Electrocution Stack
Overhanging Storm Cloud
Tier 3- +15% Storm Cloud DMG
- +5 Lightning DMG
Arid Breeze
Tier 2- +20% Fury DMG
Harsh Trial
Tier 3- Parry is disabled
- 30% Chance to gain Trance using Weapon ATK
- Trance can be charged up to 4 times
Creeping Despair
Tier 3- +10% Fury DMG
- Trance is charged twice after successful Parry
Alpine Edelweiss
Tier 2- Normal ATK, Dash ATK, and Special ATK changes to variants of Shuriken Throw (Physical DMG)
Adonis
Tier 3- 1.3x multiplier on Critical DMG for Weapon ATKs
Dark Veil
Tier 3- On Direct Attack, gain Dominate: +5% Companion DMG and +6% Companion ATK SPD for 10s (5 Stacks Max)
- Attacks automatically homes in on nearby enemies
Beyond the Threshold
Tier 2- On Dash ATK, gain 10s buff: +20% Normal ATK DMG and +30% Dash ATK DMG
- Fury is disabled
Shadow of Hope
Tier 3- On Dash Point use, Dash ATK becomes Dash ATK:
- Blade Prison: deal -33% DMG in a small area
- For every 30% ATK SPD, Dash ATK: Blade Prison hits one more time and dealing +7% DMG for each additional hit
Absolute Envy
Tier 3- +25% Normal ATK DMG for 3rd/4th/5th Normal ATK
- Increased Stagger Value for 3rd/4th/5th Normal ATK
Fire Dagger
Tier 2- Deal additional 25% of Fire DMG on Weapon ATKs
Heated Blade
Tier 3- Special ATK becomes Dagger Throw: throws 5 flame daggers forward, dealing 100% of Fire DMG and inflicts Burn
- Dagger Throw cannot Parry
Solis Imber
Tier 3- On Fury hit, throw all Solar Blades
Jade Vestige
Tier 2- Parry is Disabled
- Gain Trance every 2.8s
- +1% Trance Charge Rate per Evasion, max 33% (2.1s)
Unbound Immersion
Tier 3- +0.25% More Trance Charge Rate per Evasion
- Trance Charge Rate is no longer capped at 33%
- Formula: [2.8s / TCR%]
Academy Enchanted Sword
Tier 2- Parry consumes 0 MP
- On successful Parry, recover 30% MP
Tome of Mimicry
Tier 3- Fury becomes Grimoire: Duplicate: reuse the last used Grimoire (6 MP Cost)
- Grimoire: Duplicate cannot trigger Fury
Academy Magic Sword — - Liberation
Tier 3- Fury becomes Special ATK: Liberation: consumes all MP to release [MP Used ÷ 8] projectile(s) dealing DMG equal to
- 100% [+5% every 50 MP Used] of highest DMG Type
- Special ATK: Liberation cannot trigger Fury
Dormant Frost
Tier 2- -20% Weapon ATK DMG
- Damage now scales off of Cold DMG
Frozen Smelt
Tier 3- +5 Cold DMG
- On Special ATK hit, apply Frostbite twice
Drífa
Tier 3- Blizzard Hammer becomes Blizzard Scythe: -50% DMG, but flies to targeted location to deal continuous DMG
8 Tier 2 branches, 26 named upgrades in total, 2 of them changed by an official patch since launch.
The Crossbow itself was changed:Changed in 1.0.19
Colossal Crossbow — Reload Device
Tier 2- 20 Ammo | 1 Magazine | 8.3/s Fire Rate | 2.5s Reload
- -45% Normal ATK DMG
- Special ATK becomes Advanced Reload: 400% Reload SPD (25 MP Cost)
Colossal Crossbow — Acceleration Core
Tier 3- 10 Ammo | 9 Magazines | 6.7/s Fire Rate | 4s Reload
- Increase ATK SPD while firing, up to +60%
Crossbow — Twin
Tier 3- 10 Ammo | 2 Magazines | 4.2/s Fire Rate | 2.5s Reload
- Normal Attack now fires 2 projectiles with less slowdowns during the shot
- Fire Rate now also scales with Move SPD
Bounty Hunter
Tier 3- 6 Ammo | 1 Magazine | 6.7/s Fire Rate | 2.5s Reload
- On Dash, instantly reload all bullets
- +7% DMG per Dash Count
- Fixed at 6 Ammo and 1 Magazine
- Dash ATK is disabled
Colossal Crossbow — Scattershot Shooter
Tier 2- 5 Ammo | 1 Magazine | 1.8/s Fire Rate | 1.6s Reload
- Normal ATK becomes Blast Shot: a short-ranged burst attack, counts as Melee ATK and deals +80% DMG
Colossal Crossbow — Gunpowder Synthesis
Tier 3- 7 Ammo | 1 Magazine | 1.8/s Fire Rate | 1.6s Reload
- +35% Weapon ATK Critical Chance
- Reloads 1 Bullet on Weapon ATK Critical Hit
Colossal Crossbow — Explosive Device
Tier 3- 2 Ammo | 2 Magazines | 6.3/s Fire Rate | 2.4s Reload
- +10% Normal ATK DMG
The Barnacle
Tier 3- 7 Ammo | 1 Magazine | 2/s Fire Rate | 1.6s Reload
- On Normal ATK and Dash ATK hit, attaches Sticky Bomb
- Special ATK becomes Explosion: detonate all Sticky Bombs, dealing 10 + 120% of DEF as Chaos DMG
Colossal Crossbow — Enhanced Special Bolts
Tier 2- 10 Ammo | 2 Magazines | 3/s Fire Rate | 2s Reload
- Increased Special ATK Size
- +30% Special ATK DMG
Colossal Crossbow — Rapid-Fire Device
Tier 3- 10 Ammo | 2 Magazines | 3/s Fire Rate | 2s Reload
- On Special ATK, gain 1 stack of buff: +10% Special ATK DMG (up to 5 stacks), -1 stack when Special ATK is not used for 2s
Colossal Crossbow — Fire Mine
Tier 2- 6 Ammo | 1 Magazine | 5/s Fire Rate | 1.5s Reload
- -20% Weapon ATK DMG
- Damage now scales off of Fire DMG
Colossal Crossbow — Equipped with Guidance Module
Tier 3- 6 Ammo | 1 Magazine | 5/s Fire Rate | 1.5s Reload
- Special ATK becomes Guidance Module:
- tracks nearby enemies, dealing +0.9% DMG for each Additional MP above 50 (3 MP Cost)
Mini Cannon
Tier 3- 5 Ammo | 1 Magazine | 2/s Fire Rate | 2s Reload
- Normal ATK becomes Grenade Launch: lobs a grenade that explodes, dealing 160% Fire DMG
- +1% Special ATK DMG and Range per ATK SPD
- ATK SPD cannot be changed
- 6 Ammo | 2 Magazines | 5/s Fire Rate | 1.5s Reload
- -15% Weapon DMG
- +35% Solar Blade DMG
Colossal Crossbow — Unstable Lightning Mark
Tier 2- 5 Ammo | 3 Magazines | 4/s Fire Rate | 2s Reload
- On Normal ATK, 40% Chance to shoot Lightning Arrow: deal 160% Lightning DMG on hit
- On Lightning Arrow hit, zap one random nearby enemy for 160% Lightning DMG
Colossal Crossbow — Mark Stabilization
Tier 3- 5 Ammo | 3 Magazines | 4/s Fire Rate | 2s Reload
- Lightning Arrow applies Electrocution
- +25% Electrocution DMG
Colossal Crossbow — Cloud Gatherer
Tier 3- 5 Ammo | 3 Magazines | 4/s Fire Rate | 2s Reload
- +3 Storm Cloud on Lightning Arrow hit
- 15 Ammo | 1 Magazine | 4/s Fire Rate | 2s Reload
- +10% Lightning Arrow Chance
- Special ATK becomes Barrage: fires a volley of bullets rapidly, consuming 1 MP per shot (can proc Lightning Arrow)
Colossal Crossbow — Frost Veil
Tier 2- 12 Ammo | 1 Magazine | 3.3/s Fire Rate | 2s Reload
- Special ATK becomes Frost Veil: gain buff, giving +10% Normal ATK DMG and Normal ATK scales off of Cold DMG for 10s (30 MP Cost)
Colossal Crossbow — Rapid Freeze Crystal
Tier 3- 12 Ammo | 1 Magazine | 3.3/s Fire Rate | 2s Reload
- +20% Frost Relic DMG
Colossal Crossbow — Expansion Device
Tier 3- 12 Ammo | 1 Magazine | 3.3/s Fire Rate | 2s Reload
- While in Frost Veil, shoot piercing projectiles that inflicts Frostbite and set Ammo Capacity to 5
Kagumede
Tier 2- 10 Ammo | 1 Magazine | 3/s Fire Rate | 0.8s Reload
- Attacks inflict Poison
Kalim's Form
Tier 3- 10 Ammo | 1 Magazine | 3/s Fire Rate | 0.8s Reload
- Heita's, Tero's, and Ahmad's Spirit Powder attacks twice and deals +25% DMG.
Purple Jacket
Tier 3- 10 Ammo | 1 Magazine | 3.6/s Fire Rate | 0.8s Reload
- +3 Poison Stack
M-9199
Tier 2- 7 Ammo | 1 Magazines | 2.3/s Fire Rate | 1.4s Reload
- Normal Attack pierces through enemies and deals +15% more DMG
- Special ATK becomes Special ATK: Ammo Compression: combines all bullets in the magazine into one, dealing +25% DMG per bullet (10 MP Cost)
XRA-9
Tier 3- 10 Ammo | 1 Magazines | 2.3/s Fire Rate | 1.4s Reload
- On Final Normal ATK, -25% Grimoire and Ability Cooldown
8 Tier 2 branches, 22 named upgrades in total, 1 of them changed by an official patch since launch.
Long Blade 'Onohara'
Tier 2- +15% ATK SPD
- ATK SPD now affects Special ATK
Famed Sword 'Muramasa'
Tier 3- Permanently Sheathed
- Special ATK becomes Swift Slash: -30% DMG (0 MP Cost)
- 1.8x multiplier on all ATK SPD bonuses
Beast Marks Sword 'Hou'
Tier 3- -24% Special ATK ATK SPD
- Special ATK now creates a slashing vortex at cursor location
- +1% DMG every 2 Evasion
Helbanus
Tier 2- On Weapon ATK, also deal 30% Fire DMG
Blazing Helbanus
Tier 3- +2 Burn Stacks
- +4 Fire DMG
Heidi
Tier 3- On Dash Point use, +1 Overheat stack (3 if Sheathed, 9 max)
- On Normal ATK, consume an Overheat stack: Normal ATK deals 110% Fire DMG instead at a fixed 300% ATK SPD
Solis Ekli
Tier 3- Sheath becomes Eclipse: use up to 10 Solar Blades for a buff (10s):
- ● On Weapon ATK, deal an additional 70% Fire DMG
- ● Solar Blade stats also apply to Normal ATK
- ● +10% Weapon ATK DMG per Solar Blades consumed
Rendblade: Heavenrend
Tier 2- Special ATK becomes Normal ATK: Iaido Slash: unsheath and perform a 1-hit circular slash, dealing 200% Physical DMG
- On Normal ATK, gain Sword Strike: upon 100% charged, Normal ATK: Iaido Slash becomes Normal ATK: Great Iaido Slash: greatly increases range and deals 400% Physical DMG
Rendblade: Drifting Willow
Tier 3- +30% Critical Chance
- Normal ATK: Great Iaido Slash now damage enemies in a massive range (larger than the screen)
Rendblade: RuinDance
Tier 3- Normal ATK: Great Iaido Slash disabled
- On 100% Sword Strike, gain Barrage: Normal ATK changes to a 4-hit combo and deals 75% Physical DMG between normal ATKs
The Awaiting Azureblade
Tier 2- Generate Blade Slash while Sheathed
- Consumes 10 Blade Slash on casting spells and deal +20% Grimoire DMG
Yui's Short Dagger
Tier 3- +30% Grimoire Critical Chance
Adamah's Oath
Tier 3- On Grimoire use, summons Magic Blade: flies towards enemies, dealing 20 + 70% of Missing MP
Library Spectral Sealing Society Mark I
Tier 2- +40% Dash ATK DMG
- On Dash Point used, creates a Spirit: performs Dash ATK on neaby enemies twice (2.5s CD)
Library Spectral Sealing Society Mark II
Tier 3- Change Spirit's CD to 1s, and -10% CD per Dash Count
- +50% Sheath's Block timing
- On successful block, summon Spirit to perform Dash ATKs equal to Dash Count
Winter Smith's Draftblade
Tier 2- Sheath becomes Tackle: move forward with a short block timing (5 MP Cost)
- Deal additional 15% of Cold DMG on Weapon ATKs
- +3 Cold DMG
Silence of Everfrost
Tier 3- Tackle becomes Special ATK: Ice Sliding: Same effect as Tackle, but also deals 50% Cold DMG to enemies touched
- On successful block with Special ATK: Ice Sliding: activate Echo of the Glacier and deals 120% Cold DMG to enemies hit by this effect
Fragment of Nastrond
Tier 3- When attacking after Tackle: activate Frost Relic: Skaði: summon spike trap that deals 25 + 175% Cold DMG to nearby enemies (4s CD)
Thunder Sword 'Bronte'
Tier 2- -20% Weapon ATK DMG
- Damage now scales off of Lightning DMG
- On hit using Electrocution, gain Electric Charge (10 Max)
- When using Special ATK, consume 2 stacks to instead use Special ATK: Issen: deal +50% x [Max Electrocution Stack] Lightning DMG
Armor-Bender
Tier 2- +1% Weapon ATK DMG every 2 DEF
Breakplate Blade
Tier 3- While Unsheathed, +1 Stack of Hardening every 0.8s:
- +1 DEF per stack (10 Max)
- When Sheathed at max stacks, the next 10 Normal ATK create a wave of rocks and deals +4% DMG every 2 DEF
8 Tier 2 branches, 24 named upgrades in total, 0 of them changed by an official patch since launch.
The Staff itself was changed:Changed in 1.0.19
Flourish Staff
Tier 2- Normal ATK becomes Normal ATK: Flower Staff: Continuous attack by spinning the staff, dealing 63% Physical DMG and allowing unimpeded movement.
- Dash ATK is disabled
Staff of Great Might
Tier 3- +30% Normal ATK DMG
- While attacking, gain Shield equal to 5% DEF (refreshes every 20s)
Ilonica's Spirit Staff
Tier 3- Grimoires cannot be used
- Normal ATK becomes Grimoire: Bolt Barrage: instead of attacking, cast a random Bolt Spell you have (Bolt will go on CD but cost 0 MP)
- Bolts fired are also affected by Normal ATK DMG bonuses
Divine Iron Staff
Tier 2- On Weapon ATK, gain Extend Staff: for each stack,
- +4% Melee ATK Range and +10% Final Normal ATK DMG for 4s (5 Max)
Weight of the Sea
Tier 3- On Successful Block, gain Heavy Staff: Normal ATK starts at the final step of the combo for 8~10s(?)
- (the thrust attack / 4th step)
Ringless Staff
Tier 3- When Critical Chance is less than 30%, +20% All DMG
Distant Starlight
Tier 2- +20% Special ATK DMG
- At 100+ Max MP, Special ATK now block in all directions
Scale of the Astral Sea
Tier 3- After Successful Block, the next Normal ATK uses
- Crystal Explosion: deal 300% of Highest Elemental DMG as Chaos DMG, this damage is affected by Normal ATK and Special ATK DMG bonuses
Georoid Spear
Tier 2- Normal ATK becomes Normal ATK: Spear Thrust: rapidly attack 5 times (about +30% DPS)
- Dash ATK becomes Dash ATK: Spear Attack: dash forward while thrusting, dealing 300% Physical DMG
Ruadhslea Spear
Tier 3- +10% ATK SPD
- +5% Weapon ATK DMG per Dash Point
Fuarsca Spear
Tier 3- Dash ATK: Spear Attack now also blocks during the thrust
- +30% Dash ATK DMG per Dash Point used before using Dash ATK (6 Max)
Staff of Embers
Tier 2- -15% Weapon ATK DMG
- Damage now scales off of Fire DMG
Fiaola's Judgement Staff
Tier 3- On Burn, create Ring of Fire: deals 40% Fire DMG every 0.5s to enemies within 5 tiles for 10s, this damage is affected by Burn DMG
Solis Braca
Tier 3- Special ATK becomes Solar Spear Forging: consume 3 Solar Blades to throw a large flame spear at the cursor, dealing 450% Fire DMG (also affected by Solar Blade bonuses)
- Gain 1 Additional Solar Blade when retrieving Solar Blades
Staff of Rime
Tier 2- -15% Weapon ATK DMG
- Damage now scales off of Cold DMG
Oracle's Staff
Tier 3- On every 3 Weapon ATK hits, activate Voluspa towards the attack direction
Malaspina
Tier 3- On Weapon ATK, 30% chance to apply Frostbite
- +5 Cold DMG
Staff of Storms
Tier 2- -15% Weapon ATK DMG
- Damage now scales off of Lightning DMG
Viduka
Tier 3- +20% Electro Chakram DMG
- Electro Chakram's orbit radius is now based on the cursor's distance from the player (cannot get closer than the default minimum radius)
Nephorhax
Tier 3- Dash ATK becomes Throw Cloud Bottle:
- throw all Cloud Bottles (0 Bottle is treated as 1 Bottle),
- dealing 40% Lightning DMG each
- On Dash ATK hit, immediately trigger Storm Cloud at
- 70% Storm Cloud DMG
Javelin
Tier 2- Normal ATK becomes Throwing Spear: throws the spear, dealing damage at range and piercing once
- +10% Weapon DMG
Sacred Jar
Tier 3- Normal ATKs also scales based on Companion DMG
Formless Dance
Tier 3- Normal ATK is now homing with a chance to fire twice
- +1% Chance to fire twice per Evasion
Successor
Tier 3- +30% Grimoire DMG
Why the tree shape matters
Most weapon pages give you a list. A list tells you an upgrade exists; it does not tell you whether you can get to it from where you are. In Sephiria the anvil offers upgrades along the branch you are already on, so “Breath of Ice is good” is only useful once you know it sits under Magic Wand.
Filtering keeps that intact: search for a Tier 3 upgrade and its parent branch stays on screen with it, because the route is the answer.
The patch badges
This is the part that decays fastest and the part nobody else tracks. 7 upgrades in this tree have been changed by an official patch since 1.0 launched, and one of them mattered a great deal: Breath of Ice promised “+40% Dash Attack Damage” and delivered 30% until 1 August. Any build written against it before then was tested on a weaker weapon.
The badges come from cross-referencing TEAM HORAY’s own patch notes against the upgrade names, matched exactly. Exact matching is deliberate — every weapon family has a Solis upgrade (Missio, Cineris, Imber, Iubar, Ekli, Braca), and a loose match would stamp a change to one of them onto the other five.
What this tree is, and what it is not
It documents every Tier 2 and Tier 3 upgrade recorded in Kean’s Sephiria Compendium, which tracks the current patch and marks its weapon data complete for 1.0.29. That comes to 50 branches and 101 Tier 3 upgrades across the 6 weapons.
TEAM HORAY’s store page says “over 50 unique upgrades” per weapon, and the 1.0 announcement says “over 200 upgrades” across the six branches. Those two official figures do not agree with each other, and neither agrees with what is documented here. We have not been able to work out what the larger numbers are counting — so rather than pick whichever figure sounds best, this page shows the tree that can be checked, states its size exactly, and tells you the official claim is higher.
One correction worth recording, because it is the method working: the compendium listed the Crossbow upgrade as “Solis lubar” with a lowercase L. TEAM HORAY’s 1.0.23 notes spell it Solis Iubar — Latin for radiance, matching the rest of the Solis series. The official spelling is used here.
Related
- All Sephiria Weapons — what each weapon costs to unlock, and why the Greatsword is the outlier
- Destiny Inscription Planner — when you can afford the weapon you want
- Sephiria Patch Notes — the announcements behind every badge above
Sources
- CommunityKean's Sephiria Compendium — the weapon upgrade tree, maintained against 1.0.29 by @kean2
- OfficialSephiria on Steam — "Master 6 distinct weapons, each with over 50 unique upgrades"
- Official1.0.26 Update — Black Iron Halberd, Lightning Flash and Superconductor changes (13 Aug 2026)
- Official1.0.23 Update — Solis Iubar and Minigun corrections (4 Aug 2026)
- Official1.0.22 Update — Breath of Ice corrected to its stated 40% (1 Aug 2026)