Sephiria Builds and Combos
Sephiria builds are Combos. All 20, every threshold, and how many documented Artifacts carry each tag — so you can see what is worth committing to.
CommunityCurrent for 1.0.29
GamePrimer EditorialUpdated Verified
A Sephiria build is a Combo: carry enough Artifacts sharing one tag and it turns on, then gets stronger at fixed counts. There are 20 Combos, most stepping at 2 / 4 / 6 / 8 / 10. Committing to one is what turns a pile of Artifacts into a run.
Why this page is not a list of named builds
Search for Sephiria builds and you get recipes — “Planet Summoner”, “Bolt Speed”, “Blood Sucker Samurai”. Those are real runs by real players, and they are also snapshots: a specific set of Artifacts one person happened to be offered, on a patch that has since moved nine times.
Underneath every one of them is a Combo. Learning the Combos is portable in a way that copying somebody’s inventory is not, because the game never offers you their Artifacts — it offers you yours, and asks which tag you are going to commit to.
So this page gives you the engine rather than a recipe.
The 20 Combos
Each card shows every threshold and what it pays out, plus how many documented Artifacts carry that tag. That second number tells you how deep the pool is — how much choice you have while chasing a threshold, and how much the run has to cooperate.
Sturdy
29 documented · 10 to carry for the top step- 2×+2 Physical DMG
- 4×+4 Physical DMG
- 6×+6 Physical DMG
- 8×+8 Physical DMG
- 10×+15% Physical DMG
29 Artifacts carry this tag. See them
Ember
20 documented · 10 to carry for the top step- 2×Activate Flame Touch: Inflict Burn on Fire DMG dealt (exclude debuffs, 2s CD)
- 4×+6 Fire DMG
- 6×+150% Flame Touch CD Haste
- 8×+8 Fire DMG
- 10×Burn now deals 28% Fire DMG / instead of 18%
20 Artifacts carry this tag. See them
Precision
20 documented · 10 to carry for the top step- 2×+4% Critical Chance
- 4×+6% Critical Chance
- 6×+8% Critical Chance
- 8×+10% Critical Chance
- 10×+30% Critical DMG
20 Artifacts carry this tag. See them
Wind Song
20 documented · 10 to carry for the top step- 2×+8% ATK SPD
- 4×+12% ATK SPD
- 6×+16% ATK SPD
- 8×+20% ATK SPD
- 10×+15% Weapon DMG / +1 Dash Count
20 Artifacts carry this tag. See them
Academy
19 documented · 10 to carry for the top step- 2×+8 Grimoire Haste
- 4×+12 Grimoire Haste
- 6×+16 Grimoire Haste
- 8×+20 Grimoire Haste
- 10×+15% Grimoire DMG / +8 MP Regen
19 Artifacts carry this tag. See them
Glacier
19 documented · 10 to carry for the top step- 2×Activate Frost Touch: Inflict Frostbite on Cold DMG dealt (exclude debuffs, 2s CD)
- 4×+6 Cold DMG
- 6×+150% Frost Touch CD Haste
- 8×+8 Cold DMG
- 10×Freeze require 1 less Frostbite stacks
19 Artifacts carry this tag. See them
Lake
17 documented · 9 to carry for the top step- 3×+20 Max MP / +5 MP Regen
- 6×+30 Max MP / +10% DMG on abilities with MP Cost
- 9×+40 Max MP / +25% DMG on abilities with MP Cost
17 Artifacts carry this tag. See them
Storm Cloud
16 documented · 10 to carry for the top step- 2×Activate Storm Cloud: Summon clouds that strike enemies, dealing 110% Lightning DMG each sec / Recover 5% of Capacity every 5s in combat
- 4×+8 Storm Cloud Capacity
- 6×+12 Storm Cloud Capacity
- 8×+16 Storm Cloud Capacity
- 10×+20 Storm Cloud Capacity / Storm Cloud now strikes twice on each activation
16 Artifacts carry this tag. See them
Magitech
15 documented · 10 to carry for the top step- 2×Activate Shock Touch: Inflict Electrocute on Lightning DMG dealt / (exclude debuffs, 2s CD)
- 4×+6 Lightning DMG
- 6×+150% Shock Touch CD Haste
- 8×+8 Lightning DMG
- 10×-1s Electrocution Duration
15 Artifacts carry this tag. See them
Guardian
14 documented · 10 to carry for the top step- 2×+6 DEF
- 4×+7 DEF
- 6×+8 DEF
- 8×+10 DEF
- 10×+12 DEF / +5% Ignore DEF
14 Artifacts carry this tag. See them
Companion
13 documented · 10 to carry for the top step- 2×+6% Companion DMG
- 4×+8% Companion DMG
- 6×+10% Companion DMG / +15 Companion DEF
- 8×+12% Companion DMG / +20 Companion DEF
- 10×+20% Companion DMG / +40% Companion Revive SPD
13 Artifacts carry this tag. See them
Shadow
13 documented · 10 to carry for the top step- 2×+2 Evasion
- 4×+4 Evasion
- 6×+6 Evasion
- 8×+8 Evasion
- 10×+10 Evasion
13 Artifacts carry this tag. See them
Frost Relic
11 documented · 10 to carry for the top step- 2×+6% Frost Relic CD SPD
- 4×+8% Frost Relic CD SPD
- 6×+6% Frost Relic DMG
- 8×+8% Frost Relic DMG
- 10×Frost Relics activate / 1 additional time
11 Artifacts carry this tag. See them
Mystic
11 documented · 4 to carry for the top step- 2×Doubles ★ Level on one random inventory slot
- 4×Doubles ★ Level on another two random inventory slots
11 Artifacts carry this tag. See them
Solar Blade
11 documented · 10 to carry for the top step- 2×On Weapon ATK or Grimoire hit, / throw a Solar Blade: / deals 115% Fire DMG (5 Max) [0.125s CD]
- 4×+6% Solar Blade DMG
- 6×+8% Solar Blade DMG / +1 Max Solar Blade
- 8×+10% Solar Blade DMG / +2 Max Solar Blade
- 10×+12% Solar Blade DMG / +6 Max Solar Blade
11 Artifacts carry this tag. See them
Planet
10 documented · 10 to carry for the top step- 2×+8% Planet DMG
- 4×+10% Planet DMG
- 6×+12% Planet DMG
- 8×+14% Planet DMG
- 10×+16% Planet DMG / +12% Planet ATK SPD
10 Artifacts carry this tag. See them
Curse
5 documented · 4 to carry for the top step- 2×+10% Debuff DMG / +7% Move SPD
- 4×+15% Debuff DMG
5 Artifacts carry this tag. See them
Elemental
5 documented · 6 to carry for the top step- 2×+5 Highest Elemental DMG
- 4×+6 Highest Elemental DMG
- 6×+10% All Elemental DMG
5 Artifacts carry this tag. See them
Alchemy
4 documented · 3 to carry for the top step- 1×+1 Potion Bag Slot
- 2×+1 Potion Bag Slot
- 3×When obtaining Tablet outside of Shop or Level Up, also get a random (Common~Rare) potion
4 Artifacts carry this tag. See them
Negotiation
3 documented · 4 to carry for the top step- 2×+10 Barter / +15% Leaf Drop
- 4×+15 Barter / Gain Golden Hand: / +1% DMG per 200 Leaf (+20% Max)
3 Artifacts carry this tag. See them
Reading the counts honestly
A count here is how many documented Artifacts carry the tag, not a census of the game. The Artifacts database currently records 259 against TEAM HORAY’s “about 300”.
Two reasons not to read a count as a ceiling:
[Unique]is the interesting flag, and most Artifacts do not have it. It means the game will not offer that Artifact twice in one run — so anything without it can turn up again, and a second copy counts towards the Combo just like the first. A tag with nine distinct carriers can still reach ten.- The record is incomplete and says so. Missing entries carry tags too.
So a top step asking for more than the count is not proof of anything. What the counts are reliable for is comparison: Sturdy has more than two and a half times the carriers of Planet, and that ratio survives the missing entries being spread around. Deep pools give you runs where the Combo shows up on its own; shallow ones need you to go looking.
Three things that decide a run more than the Combo does
- Thresholds are steps, not slopes. Nine Artifacts of a tag that steps at 10 is worth exactly the same as eight. The last one is the whole point.
- Where you put them is still the build. Combos count what you carry; Tablets change the level of what they cover. A maxed Combo of under-levelled Artifacts loses to a smaller one placed well.
- Skipping is a move. Taking an Artifact off-tag because it was free is the most common way a run drifts into having no build at all. Dice Transformation, in the Destiny Inscription, literally pays you for skipping.
Related
- Sephiria Artifacts Database — search by tag to see what carries each Combo
- Sephiria Beginner Guide — the inventory grid these all sit in
- Weapon Upgrade Explorer — the weapon half of the same decision