Sandustry Crash and FPS Fixes
Sandustry crash and FPS fixes: the developers' published workarounds for crashes, low frame rate and stutter, what each costs you, and which to try first.
GamePrimer EditorialUpdated Verified
Crashing? Add the launch option --sandustry-no-overlay-gpu-flags. Low frame rate or a
broken Steam overlay? Use --in-process-gpu instead. If you are on NVIDIA and crashing
mid-game, turn off the NVIDIA in-game overlay first — that one costs you nothing.
Everything on this page comes from the developers’ own pinned support thread. Nothing here is generic “optimisation” advice, because generic optimisation advice is how people end up three hours deep in registry edits with the same crash.
Pick by symptom
| What you are seeing | What to do | What it costs you |
|---|---|---|
| Game crashes | --sandustry-no-overlay-gpu-flags |
Steam overlay stops working; achievements keep working |
| Low FPS, or Steam overlay not working, or NVIDIA treating the game as a background app | --in-process-gpu |
Nothing documented |
| Crashes during gameplay on NVIDIA | Turn off the NVIDIA in-game overlay | The overlay |
| Severe FPS drops or stuttering | Turn off fullscreen in Display settings | Fullscreen |
| Input lag with Razer Cortex running | Turn off Cortex’s in-game / performance overlay | The Cortex overlay |
Try the free ones first. Disabling an overlay costs you an overlay; a launch option that kills the Steam overlay is worth it to stop a crash, but not worth it to chase a few frames.
Setting a launch option
In your Steam library, right-click Sandustry → Properties → General → Launch Options, then paste one of these in:
--sandustry-no-overlay-gpu-flags--in-process-gpuUse one at a time. If the first does not help, clear the box before trying the other, so you know which one is doing what.
NVIDIA specifically
The pinned post singles NVIDIA out, and it is worth doing these in order:
- Turn off the in-game overlay. Open GeForce Experience settings, or press Alt + Z to reach the overlay menu, and switch it off.
- Fully close the NVIDIA App and the NVIDIA Control Panel. Not minimised to tray — closed.
- Reset NVIDIA Profile Inspector to defaults, if you have ever touched it.
On AMD, the equivalent step is closing AMD Gaming Evolved.
Fullscreen stutter
If the frame rate is fine in menus and falls apart in play, or the game stutters in a way that feels like something else is fighting for the screen, turn fullscreen off in the game’s Display settings. This is a documented workaround, not a preference — windowed or borderless is what the developers suggest while it is being fixed.
Since v0.5.5, Alt+Enter switches between fullscreen and windowed, so you can test this without going into the settings. The game also remembers which monitor you last played on.
Where your logs are
The v0.5.3 hotfix added proper logging and v0.5.5 added a lot more. The log is the single most useful thing you can attach to a bug report:
| Path | |
|---|---|
| Windows | C:\Users\<username>\AppData\Roaming\sandustry\logs\main.log |
| macOS | /Users/<username>/Library/Logs/sandustry/main.log |
| Linux | /home/<username>/.config/sandustry/logs/main.log |
Grab it right after a crash — before relaunching, which starts a fresh one.
What the patches have fixed since
The pinned post went up two days into Early Access. The crash work the developers promised has been arriving in patches since, and if your problem started before one of these, update before trying anything else.
v0.5.5, 19 August
- Instruction videos became animated images. That fixed GPU crashes and the OBS capture hook dropping when you hovered a preview, at the cost of slightly lower quality and a somewhat larger install.
- Optional Crashpad diagnostics. They are off by default because crash dumps can contain sensitive information, and the developer contacts affected players about switching them on.
- A workaround for the right mouse button sticking on macOS, the bug that makes the Vacuum spray forever. The developer called the proper fix still pending, and no later patch note has listed it.
v0.5.6, 3 September
- Some GPU diagnostics that caused problems on certain hardware were replaced with a safe alternative.
- Fewer renderer crashes caused by the Aura refreshing the full Tech Tree.
- The developer is testing fixes for the remaining crashes on a separate branch, with players sending crash dumps.
v0.5.7, 14 September
- Fixes for several bugs that made buildings stop working. If one still stalls, the developer asks for a report that says whether reloading fixes it. The same notes warn that 0.5.7 includes extra engine hardening that could have side effects, and that small hotfixes may follow.
These are workarounds, not fixes
The developers describe the launch options and overlay steps as potential workarounds that may not resolve the issue for everyone. The patches above are the underlying work; the workarounds are what you can do while a crash is still waiting for its fix.
If none of them help, the useful thing to send back is your symptom, your GPU, and which options you already tried — that is what turns your crash into a fixed bug rather than a support thread.
Related
- Where Sandustry saves your game — back up before changing anything, and the export you will need if you report a bug
- Is Sandustry on Game Pass? — the same workarounds apply, the launch options are just set elsewhere
- Sandustry Updates and Patch Notes — whether the thing biting you has already been fixed
Sources
- OfficialCrash/FPS fixes — developer-pinned Steam post by Matt (Hooded Horse), 14 Aug 2026
- Officialv0.5.3 hotfix — better logging, memory optimisations, clearer objectives
- OfficialUpdate #2 (v0.5.5) — GPU and OBS crash fix, Alt+Enter, optional Crashpad (19 Aug 2026)
- OfficialUpdate #3 (v0.5.6) — GPU diagnostics replaced, fewer renderer crashes (3 Sep 2026)
- OfficialUpdate #4 (v0.5.7) — fixes for buildings that stop working (14 Sep 2026)