Big Ambitions Patch Notes and Update Tracker
Every Big Ambitions build since the 1.0 release, what each one changed, and why searching for a version number like 1.0.1 finds nothing.
Official sourcesCurrent for 1.0 Build 3682
GamePrimer EditorialUpdated Verified
Big Ambitions left Early Access on 28 August 2026 and got its first fix wave four days later. A second big patch and three hotfixes have followed. This page tracks what each build after 1.0 changed, and names the announcement it came from. It does not reproduce the patch notes — the full text is on Big Ambitions’ Steam news page, under the title shown on each entry.
Every build since 1.0
1.0 Build 3682
A hotfix for bugs reported over the weekend: vehicles that went invisible after parking underground come back on load, and the 4 22nd St warehouse entrance works again. Also fixes rain inside Hamptons homes, handtruck lockups and employees who would not resign properly.
- Vehicles
- Logistics
- Employees
- Hamptons
- Achievements
1.0 Build 3680
The second big patch: optimisation for lag spots, crashes and low FPS, then more than a hundred fixes. Taxis and private drivers can no longer enter a gated community unless you own a home there, and an El Gato earnings exploit is closed.
- Performance
- Employees
- Vehicles
- Tutorial
- Taxes
- Hamptons
- Achievements
- UI
1.0 Build 3675
A hotfix that took out AI-generated textures and replaced them: NPC store billboards, cinema movies, posters and standees, menu boards, airplane logos, two plant textures and a couple of TV shows.
- Textures
- Cinema
1.0 Build 3674
Hotfix added to the Build 3672 post: employees who tried to quit were getting stuck, which broke training, imports and deliveries. Also fixed scooters that stopped turning after two rides.
- Employees
- Logistics
- Imports
- Vehicles
- Tutorial
1.0 Build 3672
First post-launch fix wave: entering vehicles, missing Hamptons retail buildings, subway destination search, an Assign Uniforms button, and banks now telling you what you can actually borrow.
- Vehicles
- Hamptons
- Employees
- Banking
- Subway
- Tutorial
- Saves
- UI
1.0
Big Ambitions left Early Access after three and a half years, adding The Hamptons as a seventh neighbourhood with buyable mansions, a private driver, food delivery, reworked banking and taxes, and three minigames.
- Hamptons
- Banking
- Taxes
- Vehicles
- Delivery
- Minigames
- Furniture
Why “1.0.1” finds nothing
This trips up almost everyone searching for a Big Ambitions patch, and it is not a bug:
- Hovgaard numbers builds, not point releases. The patch after 1.0 is called 1.0 Build 3672 — not 1.0.1. The number is a build counter that has been running since Early Access, which is why it jumps from the last EA build in the 3500s straight into the 3600s. If you search for a dotted version number you will find nothing, because one was never published.
- The 1.0 build itself has no number. The launch announcement never states which build shipped on 28 August. It is simply “1.0”, so that is how it is listed above.
- The build counter is not sequential across announcements. Early Access posts covered two or three builds at once (EA 0.11 Build 3538 / 3539), and Hovgaard only posts about builds worth posting about. A gap in the numbering is not a missing patch note.
- Some builds have no post of their own. Build 3674 was a hotfix added to the top of the Build 3672 notes a day later, and the post was retitled Build 3672/3674. Look for 3674 there.
What the 1.0 build itself added
The launch build was not a version bump on the last Early Access patch. Hovgaard published the feature list two weeks ahead of release, then confirmed it on the day:
| Added in 1.0 | Detail |
|---|---|
| The Hamptons | A seventh neighbourhood: mostly residential, with a luxury retail strip and buyable mansions, some in gated communities with a private dock |
| Private driver | A contract with Onyx Luxury Chauffeurs. Leave any vehicle in their garage and summon a driver instead of finding a taxi |
| Speedy Bites | Food delivery to any home or business — and a way to earn early money by running deliveries yourself |
| Banking | Negative interest removed. Loans need more income and carry higher rates and minimum daily payments, but Vantander’s maximum went up and partial repayment is now allowed |
| Investments | Daily auto-investing, more detailed growth information, and partial withdrawals without closing the account |
| Taxes | More deductions, a 10% late fee, partial payments, and next year’s estimate shown inside Econoview |
| Minigames | Three of them: Brick Breaker on a home computer, plus the Halcyon Fairway driving range and the A Racket of Love tennis court, both for Hamptons homeowners |
| Furniture | New furniture sets for both homes and businesses |
| HQ Pricing Manager | A new employee who updates the price of every item across a whole neighbourhood at once. Higher-skilled ones suggest the day’s best prices |
The roadmap page has the full 1.0 block as the studio drew it before release.
Build 3674: the stuck employees
This is the hotfix to know about if your logistics stopped working in the first days after launch. Employees who tried to quit were getting stuck partway, and that made training, imports and deliveries fail. Hovgaard’s note says that if you saw logistics stop or training never finish, it should sort itself out as you play through to the next day. The same hotfix fixed scooters that could not turn after being used twice.
Build 3675: the AI textures come out
Hovgaard pushed Build 3675 on 10 September because, in the studio’s words, the use of some AI textures had frustrated some players. Hovgaard removed and replaced the AI textures on NPC store billboards, cinema movies, posters and standees, menu boards, airplane logos, two plant textures and a couple of TV shows. The notes list nothing else. As of 5 November, the AI disclosure on the Steam store page says AI was used only to translate the game.
Build 3680: patch 2
This is the “big patch 2” the 3675 post promised, out on 16 September, and the longest list since 1.0: optimisation first, then more than a hundred fixes. The ones that change how you play:
- Gated communities are closed to taxis and private drivers unless you own a home inside.
- An El Gato earnings exploit is gone. The notes say only that you could earn too much from it.
- Custom games get a slider for item resell value.
- Clearer alerts. A business that is open with no employees now warns you, and the alert for assigning an underskilled driver now says what skill the driver needs.
- Job board announcements can be switched off.
It also fixes hairdresser customers stuck at the register, boat purchases at the Hamptons docks reverting on reload, and wages that were not resetting each day or week.
Build 3682: the weekend’s bug reports
The last build so far, a hotfix on 23 September. If a vehicle vanished after you parked underground, this is the fix, and Hovgaard says missing vehicles should reappear when you load in. It also reopens the entrance to the 4 22nd St warehouse, stops the rain inside Hamptons homes, and fixes a few achievements, including old saves that were never credited for finishing.
The FPS drops
The most-reported problem of launch week, and one Hovgaard put in writing. The Build 3672 notes said the studio was looking into why some players see FPS drops and choppy gameplay. Build 3680 is the first patch to answer it: its notes open with lag fixes for the Contacts app, the Columbus Circle roundabout, VoogleMaps with many filters on and the area around the raw goods importers, plus general optimisation against crashes and low FPS. Hovgaard says this should fix the optimisation problems and asks anyone still affected to report it. The Build 3682 notes do not mention FPS.
How this page is kept
Worth stating plainly, because an update tracker that quietly goes stale is worse than none at all:
- Sources: Hovgaard’s Steam announcements, plus the Steam store page for the AI disclosure. Each build names the announcement it came from. Nothing else.
- Scope: one line per announced build since 1.0, plus the systems it touched. Early Access builds are not listed — the game they patched is not the game you are running. Full notes stay on Steam.
- Checked: on every build, and at least once a fortnight otherwise.
Every other Big Ambitions page here carries the build it was written against. When this tracker moves ahead of one of them, that page starts saying so on its own.
Related
- Big Ambitions roadmap — what is planned after these patches
- Big Ambitions mods — which Workshop mods have been updated since 1.0
- Getting started — the first hour in the version you have
Sources
- OfficialBig Ambitions Build 3682 - Hotfix (23 Sep 2026)
- OfficialBig Ambitions Build 3680 - Patch 2 Notes (16 Sep 2026)
- OfficialBig Ambitions Build 3675 Hotfix (10 Sep 2026)
- OfficialBig Ambitions 1.0 Build 3672/3674 - Patch Notes (1 Sep 2026, 3674 added 2 Sep)
- OfficialBig Ambitions 1.0 FULL RELEASE (28 Aug 2026)
- OfficialBig Ambitions Full Release is TWO WEEKS AWAY — the 1.0 feature rundown (14 Aug 2026)
- OfficialEA 0.11 - The Workshop Awakens — the last Early Access feature update (18 Jun 2026)
- OfficialBig Ambitions on Steam — the AI generated content disclosure