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World Fighters Updates & Patch Notes: Ver. 1.06 and Every Patch So Far

Every Captain Tsubasa 2: World Fighters patch with published notes: Ver. 1.06's balance and pacing changes, the 1.05 and 1.04 crash fixes, by platform.

Official sources

GamePrimer EditorialUpdated Verified

Four patches have published notes. Ver. 1.06, released 2 November 2026 on PS5, Xbox Series X|S and Steam, is the first big gameplay patch: slower tackles, quicker super moves, balance changes for ten national teams and easier story missions. Its Switch patch is still being prepared, so Switch is on Ver. 1.05. Ver. 1.05 (16 September; 1 October on Switch) fixes a crash after the La Boca Youth match and changes how the CPU tackles. Ver. 1.04 (31 August; 3 September on Xbox, 16 September on Switch) fixes a story crash and a Goalkeeper Skill bug. The launch patch of 27 August lists only stability and usability improvements.

This page records what Bandai Namco has published, from its own notices: the Japanese official site’s update page, the Bandai Namco Europe news post and the Steam announcement. Nothing here is inferred from build numbers or storefront timestamps.

Ver. 1.06 — 2 November 2026

Out on PS5, Xbox Series X|S and Steam on 2 November. The Japanese update page says the Switch patch is being prepared and gives no date. The notes are the longest so far, so they are grouped here the way Bandai Namco groups them.

Match pace

  • Tackle movement speed down 10%.
  • Dribble collision area widened to the sides and rear.
  • Less time to activate Super Shot, Super Pass and Super Dribble.
  • Faster shot charge at Chain Levels 1–3.
  • Shorter animations on the three general-purpose S-rank tackles.
  • Less recovery time when receiving a short pass.

Full-Power Dribble, dash and stamina

  • Full-Power Dribble starts faster and takes less damage while it runs. The English notice calls the second part “sprinting at full speed”; the Japanese notice names the Full-Power Dribble.
  • Dashing costs more stamina, and stamina recovers faster.

Shots, camera and controls

  • “Increased the distance to goal when performing a regular aerial shot from a cross.”
  • All camera distances adjusted, along with the zoom when a dribble connects.
  • Dribbles now go where the stick points rather than where the player faces.
  • The controlled player no longer switches automatically during a Tackle Charge or R1 Dash.

Team balance

Team Change
Indonesia Jawato’s passive gives more Super Move Gauge. Great Heart Saving now needs his HP at 60% or less, up from 40%, and triggers more often
USA Azwan’s passive reduces more Super Move Gauge
Uzbekistan Atrophy Blaster needs 1 goal, down from 2, and stops the enemy gauge rising for longer
Argentina Untouchable Genius needs 7 dribble breakthroughs by Diaz, down from 10, and boosts him more
Mexico Warriors of the Sun needs 2 exact direction matches by Espadas, down from 3
Senegal Raging Torrent lasts longer
Cameroon Lightning Bolt boosts Chandler more
Sweden Destroyer Attack needs 2 shot moves by Levin, down from 3
France Field of Dreams keeps Pierre’s and Napoleon’s gauges from falling for less time
Japan Full Power Skydive needs your team to have used more Super Move Gauge

Story and missions

  • Some mission conditions are relaxed in the Toho, Saudi Arabia, Uruguay, Sweden, Argentina, France, Italy, South Korea, England, Senegal and Germany matches. The notice does not say which missions.
  • Normal and aerial shots are weaker for these opponents: Santana in the Rio match, Hino in the Narugahama Academy and RJ7 matches and the Konsawatt brothers in the Thailand match on Easy and Normal; Chandler in the Cameroon match and Diaz in the Argentina match on Normal.
  • The chance of a keeper’s PERFECT SAVING is adjusted in specific situations. The notice does not say which situations or in which direction.

Display

  • Confirmed damage and damage that will heal are easier to tell apart.
  • The clock stands out more when a match is nearly over.
  • Text in the top left of the entrance sequence now shows it can be skipped.

Pages this patch changed on GamePrimer. The verdict page, the beginner guide, the online guide and the Switch page were updated on 5 November 2026.

Ver. 1.05 — 16 September 2026

Two changes are named, plus “other minor fixes and improvements”:

  • A crash “after Santana’s post-match goal animation in the Vs. La Boca Youth story.”
  • CPU tackling. The timing and frequency of the CPU’s Tackles and Super Tackles are adjusted. The development team later said tackles had been “the subject of numerous comments”.
Platform Version Released
PlayStation 5 1.05 16 September 2026
Xbox Series X|S 1.05 16 September 2026
Steam 1.05 16 September 2026
Nintendo Switch 1.05 1 October 2026

Ver. 1.04 — 31 August 2026

Published on Steam and on Bandai Namco Europe’s news page on 31 August under the title “Free Update Data (Ver. 1.04) Release Notice”. Three fixes are named:

  • A crash “after some parts in the story.” The notice does not say which parts.
  • Goalkeeper Skills could activate for certain teams “even when the required activation conditions were not met.” Fixed.
  • Custom Player text. In some languages the text “incorrectly implied that multiple Custom Players could be created, contrary to the intended game specification.” One custom player is the design, and the custom player guide is written around it.

Plus “other minor fixes and improvements”, unnamed. Consoles need an internet connection to take the update.

The English notice gives one version number and no platforms. The Japanese official site’s update page has since added a per-platform table:

Platform Version Released
PlayStation 5 1.04 31 August 2026
Xbox Series X|S 1.04 3 September 2026
Steam 1.04 31 August 2026
Nintendo Switch 1.04 16 September 2026

Pages this patch changed on GamePrimer. The beginner guide and the verdict page no longer tell PC players to wait for a crash patch; the online guide records that the notes skip the transmission error; the custom player guide cites the one-custom-player wording. All four were updated on 2 September 2026.

The launch patch — 27 August 2026

The Japanese official site announced a free update on 27 August 2026, with the Steam version following on 28 August, the day the game reached Steam. The version number differs by platform:

Platform Version
PlayStation 5 1.03
Steam 1.03
Nintendo Switch 1.02
Xbox Series X|S 1.01

The notes are three lines: improved game stability, improved usability, and “various other improvements”. Nothing more specific was published, so nothing more specific is recorded here, and no GamePrimer page changed because of it.

What no patch note mentions

The launch-day red screen and the crash after the company logo on PC are absent from the notes of all three numbered patches, so Bandai Namco’s two workarounds in the beginner guide remain the only fixes it has published for those symptoms. CommunityA Steam thread opened the day Ver. 1.04 shipped reports crashes continuing after it. The online “transmission error” is not mentioned either; the online guide has what is known about it.

The new mode Bandai Namco is exploring

On 25 September 2026 the development team posted a message to players. It says the team is “exploring a new mode that players can continue to enjoy even after completing the Story Mode”, built on “player development and team editing” and on taking on challenges alone. The Japanese version talks about assembling a team of your favourite characters. There is no date: “It may take some time before we’re able to share more information.” Ver. 1.06 does not add it.

How this page is kept

For every patch with published notes, this page records the version exactly as published, the date and platforms, the official link, what it fixes in the publisher’s own words, and which GamePrimer pages changed because of it. It is checked on every notice and at least once a fortnight otherwise; the date at the top is the last check. Player reports are labelled as such and never stand in for a patch note.

Updates FAQ

What version is the game on?

Ver. 1.06 on PS5, Xbox Series X|S and Steam, released 2 November 2026. Switch is on Ver. 1.05, from 1 October, and Bandai Namco says its next patch is being prepared.

Where are the official patch notes?

Bandai Namco Europe’s news page in English, the Japanese official site’s update page, and the game’s Steam announcements. All three are listed in the sources at the bottom of this page.

Has the PC crash after the logo been fixed?

No patch note says so; the crashes named in Ver. 1.04 and 1.05 are story crashes. The beginner guide has the workarounds Bandai Namco published for the red screen and the post-logo crash.

Is a new mode coming?

The development team said on 25 September 2026 that it is exploring a post-story mode with player development and team editing. It has given no date and no patch so far includes it.

Is it worth waiting for another patch before buying on PC?

The verdict page weighs that, platform by platform.

Sources

  • OfficialFree Update Data (Ver. 1.06) Release Notice — Bandai Namco Europe news, the English notes (2 Nov 2026)
  • OfficialFree Update Data (Ver. 1.06) Release Notice — the same notes on Steam (2 Nov 2026)
  • OfficialFree Update Data (Ver. 1.05) Release Notice — Bandai Namco Europe news, the English notes (16 Sep 2026)
  • OfficialFree Update Data (Ver. 1.05) Release Notice — the same notes on Steam (16 Sep 2026)
  • OfficialTo CAPTAIN TSUBASA 2: WORLD FIGHTERS Players — the development team on tackles and a possible new mode (25 Sep 2026)
  • OfficialFree Update Data (Ver. 1.04) Release Notice — Bandai Namco Europe news, the English notes (31 Aug 2026)
  • OfficialFree Update Data (Ver. 1.04) Release Notice — the same notes on Steam (31 Aug 2026)
  • Official無料アップデートデータ配信のお知らせ — official Japanese site, the version and release date per platform for every patch, and the Switch status of Ver. 1.06
  • OfficialPC Crash Report Thread — Bandai Namco's red-screen and post-logo workarounds (28 Aug 2026)
  • CommunityGame keeps crushing despite 1.04 fix — Steam discussion opened the day the patch shipped (31 Aug 2026)

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  • Official-confirmed vs community-reported, always labeled
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